Nightside Gateway Environment (Vex Mage)

This is the opening gameplay level for Vex Mage. All images are in-engine Unity screenshots taken with the recorder in spectator mode, un-edited or processed in any way. Vex Mage is a hybrid flat mode and VR title, so all environments are optimized to run on mobile VR hardware. This is the flat mode or PCVR look, Quest 2 and Quest 3 have custom shader overrides and texture size limits. Everything in this scene was authored by me. The skybox was made in a separate scene where I positioned and baked down abstract expressionist sculpts from zbrush into a high res cubemap, with a few tweaks added in photoshop.

The level is a focused area with a helix ramp held up by two Cormorant statues, and an expressionist night sky.

The level is a focused area with a helix ramp held up by two Cormorant statues, and an expressionist night sky.

The main Vex Mage character (designed/authored by me) facing off against a Dreamweaver (also designed/authored by me) in the Nightside Gateway level. This is an in-engine screenshot with a couple extra aesthetic point lights placed.

The main Vex Mage character (designed/authored by me) facing off against a Dreamweaver (also designed/authored by me) in the Nightside Gateway level. This is an in-engine screenshot with a couple extra aesthetic point lights placed.

This is the frame for the portal that appears to take you to the next level.

This is the frame for the portal that appears to take you to the next level.

Energy gates with ornate bases sit on two opposite sides of the arena.

Energy gates with ornate bases sit on two opposite sides of the arena.

Top down view from above.

Top down view from above.

Close up of the Kinetic Blades prop which can be activated to attack enemies.

Close up of the Kinetic Blades prop which can be activated to attack enemies.