Nightside Crypt Environment (Vex Mage)

This is the hub environment for Vex Mage, where players spawn in multiplayer. Running up the ramp and jumping into the portal begins the game proper. This is constructed primarily out of a set of modular architecture I designed but also features custom elements like spinning prayer wheels inscribed with different elemental runes and the golden wall of remembrance. Players spawn in techno-sarcophagi immersed in a regenerative pool.

All images are screenshots from in-game in Unity. Vex Mage is a hybrid flat mode and VR title, so all environments are optimized to run on mobile VR hardware. This is the flat mode or PCVR look, Quest 2 and Quest 3 have custom shader overrides and texture size limits. Everything in this scene was authored by me.

View towards the portal from the player's main spawn location looking out of an opened sarcophagus.

View towards the portal from the player's main spawn location looking out of an opened sarcophagus.

Fronts of the sarcophagi in front of the golden wall, with lit braziers.

Fronts of the sarcophagi in front of the golden wall, with lit braziers.

Offset view showing the tops of the opened sarcophagi and pool.

Offset view showing the tops of the opened sarcophagi and pool.

Support columns on the ramp up to the portal, looking back towards the golden wall of remembrance.

Support columns on the ramp up to the portal, looking back towards the golden wall of remembrance.

In the arms of a sarcophagi, looking up at the golden wall of remembrance.

In the arms of a sarcophagi, looking up at the golden wall of remembrance.