This is the hub environment for Vex Mage, where players spawn in multiplayer. Running up the ramp and jumping into the portal begins the game proper. This is constructed primarily out of a set of modular architecture I designed but also features custom elements like spinning prayer wheels inscribed with different elemental runes and the golden wall of remembrance. Players spawn in techno-sarcophagi immersed in a regenerative pool.
All images are screenshots from in-game in Unity. Vex Mage is a hybrid flat mode and VR title, so all environments are optimized to run on mobile VR hardware. This is the flat mode or PCVR look, Quest 2 and Quest 3 have custom shader overrides and texture size limits. Everything in this scene was authored by me.