This is the second gameplay level in Vex Mage: The Understory. This level went through a few different visual iterations but the goal was to create a dark jungle-like organic level with bioluminescent features and twisting branches. The big plants positioned around the edges of the main platform serve not just as visual points but as jump pads the player can use to bounce themselves up into the air, which lets you easily navigate between the three main floating platforms of the level. The lower platform has the portal to the next level and the upper platform has a power up that spawns.
All images are screenshots from in-game in Unity. Vex Mage is a hybrid flat mode and VR title, so all environments are optimized to run on mobile VR hardware. This is the flat mode or PCVR look, Quest 2 and Quest 3 have custom shader overrides and texture size limits. Everything in this scene was authored by me.