Vex Mage Character, Logo and Key Art

This is the Key Art for Vex Mage, a project I did all the big visual design/art direction and art for! The character is a posed Unity 6 render of the in-game character I designed, modeled, and sculpted, only here with a custom robe model for the lower robe. Enemies on the side were designed and modeled and positioned in the same Unity 6 scene for this image, and I used lots of the features in HDRP's post processing stack to create the background effects. Everything was then composited and punched up in Photoshop.

The logo I designed and modeled and textured from scratch. I first sketched ideas on paper then refined iterations of the letters in Maya, then I textured the model in Substance Painter. The background effect on the letters is taken from renders of organic sculpts I made for a skybox in the first level of the game, Nightside Gateway.

Vex Mage character thumbnail render.

Vex Mage character thumbnail render.

Vex Mage Key Art Version 2 (made for the first big update to the game). All characters/enemies and logo created by me.

Vex Mage Key Art Version 2 (made for the first big update to the game). All characters/enemies and logo created by me.

Vex Mage character render.

Vex Mage character render.

Vex Mage Key Art V1 with no logo

Vex Mage Key Art V1 with no logo

Vex Mage Logo V1

Vex Mage Logo V1

Vex Mage Key Art V1

Vex Mage Key Art V1

In-engine character screenshot from Unity.

In-engine character screenshot from Unity.