This is the Key Art for Vex Mage, a project I did all the big visual design/art direction and art for! The character is a posed Unity 6 render of the in-game character I designed, modeled, and sculpted, only here with a custom robe model for the lower robe. Enemies on the side were designed and modeled and positioned in the same Unity 6 scene for this image, and I used lots of the features in HDRP's post processing stack to create the background effects. Everything was then composited and punched up in Photoshop.
The logo I designed and modeled and textured from scratch. I first sketched ideas on paper then refined iterations of the letters in Maya, then I textured the model in Substance Painter. The background effect on the letters is taken from renders of organic sculpts I made for a skybox in the first level of the game, Nightside Gateway.